Sad News

As you may have seen on the IRIS main page, The IRIS Network is shutting down. It was hacked pretty badly recently, hence the change of scenery. The domain doesn’t expire until next year, but shortly all the content will be moved to shrub.com. W!F will be moving to its own space, whilenotfinished.wordpress.com.

The IRIS Network literally changed my life, and I’ll always be grateful to tekanji and the other folks who made IRIS such a great community. Thank you.

From now on you can find me at W!F on wordpress and of course The Border House.

Transparent excuse to talk about Dragon Age 3

Wired has an article up today headlined “BioWare: Next Dragon Age Will Draw From Skyrim.” I have… mixed feelings! I love Skyrim. It’s fun as shit and exploring is genuinely fun; it’s always exciting when that chord plays and “MARKARTH DISCOVERED” or whatever pops up on the screen. But ultimately I don’t find it very interesting; I’m not going to write five (or even one?) posts about it when I’m finished playing it. It’s just a good time burning undead and looting dungeons and killing dragons.

I expect more from Dragon Age, especially after DA2. I expect deep characters and actual politics and not a little bit of tragedy. I expect playing a Dragon Age game to be like reading a good medieval fantasy novel, not a Lord of the Rings knockoff or someone’s D&D novelization.

This part intrigues me:

The story of Dragon Age II took place across a decade-long span in the city of Kirkwall, allowing players to see how the city and characters evolved over the years. Muzyka hinted that the next Dragon Age game could take that narrative structure and apply it to a variety of areas, rather than a single city.

I ~LOVE~ the idea of a game taking place over the course of a decade. I was excited when Assassin’s Creed 2 did it, but that game didn’t do much with it. In DA2, it suffered from poor/rushed implementation. No, the guy saying “I’ve been waiting here all day!” for six years is not clever commentary on bureaucracy. But the idea itself is brilliant. If we could concretely see how the world changes based on the events the protagonist is involved in, that would be just fantastic. I just worry that by making a huge world map, larger than DA:O and DA2 combined, it will be impossible to implement the kind of detail that this would require.

Not to mention, I hope characterization doesn’t suffer–it’s what I play DA for. Overall, I just think that sacrificing depth for breadth (face it, it’s impossible to do both; there has to be a balance) is a bad way to go, or at least the way that most other games go. Seeing a game go the Majora’s Mask route and make a small but deep world is something I would love to see more games try, even if it doesn’t completely succeed on the first try.

Also on my wishlist: a canon female protagonist. Both games and all three books have canon male protagonists and it would be really nice if there were some important female heroes in Thedas. (And a rainbow unicorn I can ride to work, while we’re making outrageous requests of Santa Claus.)

What do you want to see in DA3? Where do you want to go?

Running GOG.com Games on a Mac

I have one home computer: a white plastic 13″ MacBook from 2007. My hard drive died a couple weeks ago, and with it, my Windows partition and my ability to play any of my Steam or GOG.com games. Fortunately, there’s a Mac Steam client now, and a bunch of GOG.com games will run on DOSBox, for which there is a Mac version, so it’s not a complete loss.

The trouble with GOG.com games is that you don’t download the game files directly. Instead, you download an .exe that then extracts the game files. And of course, Macs can’t run Windows executables. This is what hung me up for several hours the other night as I tried to get Gabriel Knight running on my old MacBook. Having come across a lot of outdated or too complicated guides for getting GOG.com games running on my MacBook, I thought I would compile my research findings here for less technical people who may be in the same boat as me. Which is probably no one, let’s face it, but at least I will have this for future reference.

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Tallis Amigurumi Doll

I made a Tallis amigurumi doll for the Dragon Age Mark of the Assassin Fanart Contest. Amigurumi is a type of crochet that is used to create plushie animals and dolls. I’ve never tried amigurumi before so I’m really excited about how this came out!

Lots of photos behind the cut. Just in case embedding doesn’t work, here is a public link to the Facebook album.

MANY more photos after the cut!

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Supporting Your Cosplayers

So, BioWare is having a fanart contest for Dragon Age 2: Mark of the Assassin, and to help out, they released reference shots and textures of Tallis, and linked to the costume designer’s blog where he describes in detail the whole process of making the costume. Considering cosplaying still gets shat on by a pretty wide swath of gamers, it’s pretty awesome to me that they are actually reaching out to cosplayers, which I don’t think any other game company has done in any sort of public, widespread way. Sucker Punch sent my partner some concept art when he wrote to them about cosplaying a Reaper, and I’m pretty sure Final Fantasy X-2 was deliberately made to be cosplayer candy, but that’s about it as far as I know.

But what’s interesting about BioWare, the Dragon Age team in particular, is that they aren’t just providing references and having contests, they’re keeping cosplayers in mind when it comes to the actual design of the game. Here’s Mike Laidlaw on Twitter:

The key is to strike a power chord between followers looking great and cosplay-able and player agency. Plans: I has them.

Glad to hear it! I can’t wait to see what they come up with.

A fate that we deserve: Choice, Triumph, and All That Remains

“When he read to me–stupid things, dragons and heroes–he wouldn’t turn a page until I reached over and took his hand. That big man made every step of the story my choice. I loved that.” — Aveline, regarding her father

(Dragon Age 2 spoilers)

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And I’m through believing

Fantasy religions in games aren’t typically very nuanced. Whether they are stereotyped as righteous and pure crusaders of good or corrupt and evil cults, they are often depicted as being literally true–gods speak directly their followers, if not make actual appearances. Praying at an altar or shrine often confers some sort of real bonus or blessing, suggesting an actual source of power. At the very least, there generally isn’t much that outright contradicts what a given fantasy religion has to say about a world, sometimes because the fantasy religion is being used as a conduit to info-dump at the player. In the Dragon Age series, the Chantry starts out as a way to explain parts of the world of Thedas to the player, but the player is quickly and increasingly encouraged to challenge the Chantry’s teachings.

(Spoilers for DA:O, Awakening, DA2, and the Legacy DLC to follow.)

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Contempt for Your Audience

I like games. Games are good. People should play them. But every once in a while they should put those games back on the shelf and see what else the world has to offer.

This is the closing line from this Paste post about PAX East 2011.

I’m rather angry at the condescension on display here, and it’s an attitude I’ve seen before. It seems to me that some (read: not all, or even most) people in the industry–whether they make games or write about them–just don’t understand what the big deal is about conventions for non-industry fans.

Does the author of this piece really not understand that fans who go to game conventions actually don’t live, eat, and breathe video games? And that this is, in fact, why they go to conventions? The scolding about not being obsessed with games is completely ridiculous. His job is games. Mine? Is not. I spend about eight hours a day doing a job that has nothing to do with video games. When I come home, sometimes I play video games. Sometimes I do other things, like sew or read or write stories or watch TV or go out to dinner or go to concerts or hang out with friends and family. PAX East is the three days out of an entire year that I do nothing but play games, talk about games, drink, and sleep. The fact that people who go to PAX have lives outside of games is also the very reason they can seem so intense: this is their only chance out of the entire year to be immersed in the game industry, to meet other gamers, play tons of games, and maybe even meet some of the people who make the games they love, so yeah, people go overboard with the geekiness. If you are immersed in the game industry 365 days a year–if you make or write about games–I guess it’s hard to see what the big deal is, since there are so many more industry and press events than there are fan conventions (reminder: there are TWO video game fan conventions, PAX and PAX East, on opposite sides of the country from one another).

But that’s not my only problem with this piece. At first, I understood the comment about it not being enough to love games, you have to love the idea of loving games. I had moments at PAX East, both years that I went, where I looked around and thought, damn, I am in NERDLAND. But then I laughed it off and continued to enjoy myself; it certainly didn’t send me spiraling into self-loathing. If just being around a ton of nerds makes you feel disgusted with yourself for even being in the same room as them, that’s your own problem.

The thing about how it’s cool to be a nerd now is a total lie, and it always has been. It’s cool to like Star Wars and video games, and be socially awkward in a cute and endearing sort of way. It’s cool to be a nerd like Zachary Levi’s character on Chuck. It’s not cool to be the sort of nerd who isn’t Hollywood-attractive, who is actually socially awkward in an awkward and uncomfortable way, the sort of nerd who can’t make small talk and takes things too literally and obsesses over things no one but other nerds care about (in case it’s not clear, I am describing myself here). So it makes me pretty angry when someone who perhaps self-identifies as a nerd but is a cool nerd comes into a space with non-cool nerds and tells those nerds to stop being so nerdy, already.

Telling people they should be more reserved and dignified in their interests is puritan and ridiculous. It’s not your job to police other peoples’ enthusiasm. Commenter Peter Stocking put it best: “A convention isn’t about liking everything in the place. It is about having a place for the things you like.” When it comes to conventions, take what you want, leave the rest, and don’t judge other people.

Edit: I enjoyed this response at Gamers With Jobs by Rob Zacny, particularly the last couple paragraphs. I’ve been both judge and judged (I used to the think the days of considering cosplayers losers was behind us, but apparently not…), and neither roles are particularly pleasant. Less judgment of others in general can only make things better.

Go on alone because I won’t follow

So I (finally) played the last Dragon Age: Origins DLC, Witch Hunt. There were two things that stuck out to me about it. (Spoilers to follow, obviously.) The first was that BioWare jammed quite a bit of characterization for the two companion characters–Dalish warrior Ariane and Circle mage Finn–into a mere two hours of content. The DLC revisits locations from Origins and Awakening, but there are many more conversation trigger points. The characters seemed to strike up a conversation every minute or so. But the more interesting thing was how there’s additional characterization to be found by looking at the original equipment for each character. Each item description is filled with great little details, like Ariane’s Gauntlets of the True Path:

Ariane once defended her keeper, Solan, from a belligerent templar. She says she spared the man his life, and only took his gauntlets. However, its hard to tell if she’s telling the truth.

Or her Band of Gold, the description of which simply reads, “There is an engraving on this ring. Ariane refuses to let you see it.” (Also, her sword is named Girl’s Best Friend, which is awesome.) Meanwhile, Finn has his Immaculately Clean Robe:

Finn’s robe is perfectly spotless. It also appears to have been recently starched and ironed. Finn proudly states that he’s enchanted it to always remain wrinkle-free.

Just reading the item descriptions of Ariane’s and Finn’s equipment fills in a lot of characterization details that wouldn’t fit in the dialogue, especially since most of the dialogue is infodumping about Eluvians and how to find Morrigan. In Origins, it was rare that a companion had more than one equipment item specific to them, and all the other items were interchangeable. But by using the item descriptions in addition to the usual methods of conversation and party banter, the developers were able to communicate quite a bit about two new characters within the constraints of a 2-hour DLC pack.

The second thing about Witch Hunt is that this is the most blatant time I have felt like I was playing a character that was outside the canon. This happened occasionally in Origins, but usually in minor ways (for example, the bug near the end of the game where Alistair refers to himself being king even if he isn’t); Witch Hunt actually feels like it was made with a certain segment of players in mind, perhaps even assuming anyone else wouldn’t be interested. The “canon” seems to be that of a male Warden who helps his best bro Alistair become king while teaching the Witch of the Wilds how to love–and Witch Hunt definitely makes sense if that’s your story. But my Warden was just friends–close friends, but still friends–with Morrigan and wanted to know what she was up to. Most of the dialogue choices during the final confrontation were far too intense–either in the direction of wanting to know about the demon baby or feeling betrayed by Morrigan–for my character. It seemed as if it were supposed to be this highly charged meeting when I was mostly confused and just wanted to know what was going on.

Because of this, I ended up enjoying the hunt itself more than the final confrontation, even though speaking with Morrigan again was the entire point of the DLC. There’s also the references to Anders, Cullen (“Do you think he still carries a torch for her?” a mage says about him and my Warden, which made me laugh so much), and Kirkwall, which amused me since I played this after playing Dragon Age 2. Overall, I enjoyed it, but I’m looking forward to revisiting it with a character who romances Morrigan.