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Is BioShock Feminist? A Response in Defense of Tenenbaum

Posted in XBox 360, criticism, feminism, pc, ps3 by Alex Raymond on Friday, June 19th, 2009 | 17 Comments »

So via Critical Distance I found this feminist critique of BioShock, written by Richard Terrell (who, you may have noticed, is a man). But it is really not sitting right with me. His thesis is that BioShock depicts women as weak and men as strong. So I thought the rest of the article would try to show how BioShock upholds patriarchal values.

And it does, at first, but I don’t really agree with the analysis. He starts off talking about the Little Sisters. Obviously, everyone else has pointed out the sexist dichotomy of the Big Daddies and Little Sisters. But he states that when you play either good or evil, Little Sisters are commodified. I disagree with that, based on my friend’s* analysis that I wrote about over here: the entire point of the good path is to show that the Little Sisters are PEOPLE, not commodities; as Mighty Ponygirl states, you have to reject Randian philosophy and accept that they AREN’T resources for the taking in order to save them. And if you don’t, and you harvest them, you get the bad ending–you’re evil.

I’m also not totally sure I buy the argument about taking away the girls’ agency when you save them, since you are ignoring their resistance. These are very young girls we are talking about, not adult women, though I suppose your mileage may vary on this point.

The criticism of Tenenbaum is where the feminist analysis is really weak. Terrell describes how Tenenbaum is initially shown as logical, protective, and strong, saying that she is “a woman whose life style flies in the face of the patriarchal woman,” but then she “begins to artificially morph falling into the patriarchal gender role of women.” While I agree that Tenenbaum not shooting the player when zie harvests the first Little Sister (if that path is chosen, mind) when she had just shot a splicer for even trying to do the same is a bit of a plot-hole (though she could have known that the player was much more powerful than any splicer and could have feared getting killed, leaving the Little Sisters with no protection whatsoever), I don’t think that Tenenbaum morphs into a patriarchal woman. She doesn’t change, we just find out more about her, and as it turns out, she is rather complex (the post doesn’t touch on her background in a German World War II concentration camp). Just because we find out that she cares about the little girls doesn’t make her NOT a brilliant geneticist, and a Holocaust survivor, and everything else she is.

Terrell’s analysis is based on the idea that “logical = male = good / emotional = female = bad,” an association that is used and repeated by the author with no critical examination when he says that Tenenbaum defies patriarchy at first by being logical but succumbs to it by being emotional. I mean, should Tenenbaum have NOT been emotionally invested in the Little Sisters? I think that would have been entirely unrealistic, and even bizarre since in order to follow the good path, you must care (to some degree) about them yourself. In addition, an important concept of feminism is that logic and emotion are not exact opposites (example: it is logical for one to feel sad after one’s dog dies), the two qualities aren’t inherent to one gender or another, and they are both essential for all human beings. A feminist critique should take into account the fact that it is natural and human to be able to both reason and feel emotion, often at once.

Further, the author notes that Fontaine puts down Tenenbaum by calling her a “Mother Goose.” The author seems to forget that Fontaine is the villain of the game, so the player isn’t necessarily supposed to agree with him. I didn’t quite get his point here, but the Critical Distance post sums it up as “Dr. Tenenbaum’s redemption comes through an acquiescence to patriarchal ideas of motherhood.” But I don’t see what is specifically patriarchal about Tenenbaum’s maternal instincts. She has them, and that is enough to make her a tool of the patriarchy? (Should Tenenbaum, and women in general, NOT have maternal instincts in order to be feminist?) I would contend that Tenenbaum is actually a feminist mother in that she is a genius with a career AND a single mother figure! She is the head of her little non-traditional family, after all.

Tenenbaum is not an unproblematic character from a feminist perspective, but she is a lot more complex than the author of this post gives her credit for. The post also doesn’t mention the botanist, who is a woman and another genius; this gives the game at least two female geniuses, when most forms of entertainment rarely give us any.

I also take issue with this statement: “Throughout the rest of the game Tenenbaum guides the player through various tasks and objectives. She tells the player what to do, and the player does it. Simply by playing through the game, the player fulfils [sic] the typical patriarchal male role of a strong, proactive, decisive force.” How is the player proactive and decisive? I believe the player is actually reactive and obedient. The fiction supports me on this one: the entire point of the twist with Atlas, the line “A man chooses, a slave obeys,” is that the player has been doing what zie is told the entire time, without any true free will; zie is not a Randian genius but a cog in the machine. This is pretty much the entire point of the game and is, as others have written, a critique on the limitations of video games.

As my friend* pointed out to me, the game takes this critique even further by showing how the Little Sisters are conditioned to feel safe around and attached to the Big Daddies and negative toward women (Tenenbaum in particular). This social conditioning is something everyone goes through, and it affects (and to an extent controls) peoples’ thoughts an actions in a deep and subtle way. In feminist theory, patriarchy is a form of social conditioning that teaches people that there are certain traits that are inherent to men and women, that men are strong and logical and intelligent and women are weak and emotional, and so on and so on. In this sense, the game is actually agreeing with and explaining feminist theory.

The post goes on to describe the misogyny present in the game: the cartoons that cheerfully show violence against women, Dr Steinem and certain characters’ obsession with beauty. After several paragraphs describing these things in a negative tone, the post ends with: “[Rapture is] a place where women are forced to play in a man’s world according to his rules, and there’s nothing the player can do about it. And what’s worst of all, Rapture is a place that is like our own in many ways.”

… Right. At first I thought the author was criticizing the inclusion of the cartoons, the character of Diane McClintock, etc., but at the end he seems to understand that these things were included as criticism of the time period the game takes place in as well as the modern world. But doesn’t that undermine his thesis that the game isn’t feminist?

Even though the game may seem very problematic on the surface, overall I found it to have some deep feminist thought and themes behind it. It seems like Terrell couldn’t decide either way.

I would really like to hear from you guys about this one. Am I missing anything? I think part of the problem here is that Terrell looks at the game purely through a cursory understanding of feminist theory and I am coming at it as a practical feminist. (Another problem is that I use way too many parentheticals.) But a lot of you are probably more well-read about BioShock than I am, and I would like to hear more from that perspective.

________
* The friend I keep referring to is Alex, who sometimes comments here (hi!). He’s a lot smarter than me (just ask about the Merchant King in Assassin’s Creed).

On Being “One of the Guys”: Geek Culture Edition

Posted in communities, feminism, geek culture, sexism by Alex Raymond on Wednesday, June 17th, 2009 | 7 Comments »

This post is not about video games.

It is also not a review of Fanboys. (Well, here’s my one-sentence review: Star Wars fans will appreciate it, and it certainly has its moments, but it’s clearly got Apatow’s dirty, homophobic-racist-misogynist fingerprints all over it.)

What this post is about: Zoe.

Zoe is the female “fanboy” from the movie, and she is played by the awesome Kristin Bell. She is also, in many ways, me: a female geek trying to fit in with the guys. In the movie, she bails the four main fanboys out of jail, then joins them on their journey to Skywalker Ranch. Later, it is revealed that she has harbored a crush on one of the guys (Windows), and she eventually admits as much, but only after Windows professes his love for her first. Aside from being yet another “schlubby guy gets the hot girl” story (thanks, Apatow), the romance subplot rang a bit too true for me: in one scene, Windows complains about his nervousness around women, and Zoe points out that he’s just fine around her. And then he makes a pivotal mistake by responding along the lines of, “But you’re not REALLY a girl–you’re one of the guys!” To which Zoe understandably storms off.

The “you’re not really a girl” line is one most female geeks are all too familiar with, whether they’ve heard it jokingly or straight (and Windows uses it in all seriousness). I used to find it funny, but after hearing it so much, it’s gotten quite stale, and it’s based on moronic and outdated stereotypes about how women can’t be nerds. YES, women and girls can enjoy video games, Star Wars, and/or D&D. We even use the internet. Get over it.

Moreover, that line can be deeply hurtful, as evidenced by Zoe’s reaction. It’s denying an integral part of her identity. She’s a nerd, but she’s also a woman. Women have to work very hard just to meet minimum expectations, and that one sentence completely undermines all that work, telling her she is not working hard enough or is inherently inadequate.

Furthermore, the other part of that devastating line, the “you’re one of the guys!” part, is a blatant lie. Zoe ISN’T treated as “one of the guys.” First of all, she endures endless sexual harassment from Hutch. This is passed off as some kind of silly thing he does; Zoe just rolls her eyes. She expositions that this is something he has been doing since they were in SIXTH GRADE. Considering these characters have been out of high school for some time, that is almost ten years, people. Secondly, no one thinks to take her on the road trip in the first place. Maybe she was left out for plot convenience, but no one even says anything like, “Hey, we should get Zoe before we take off and make all our dreams come true”? If she were really one of the guys, her name should have at least come up! But that’s the thing, isn’t it? A woman can never really be “one of the guys”–only an honorary one.

Now, it is painfully obvious when nerdy guys try to write cool female characters. Most of the time they are good at video games, will gleefully engage in nerd-arguments over comic book trivia, are jaw-droppingly hot, and are inexplicably head-over-heels for the protagonist (who stands in for the author and presumably the audience). Not to mention Zoe is the name uncreative people give to characters they want to seem offbeat and cool–I would know, half of my female characters from stories I wrote in middle school were named Zoe.

And yet I identified with this character so strongly… except for one thing that really bothered me: she repeatedly insults or teases her friends by calling them “girls” or “ladies” (and uses “gay” as a pejorative at one point). She IS a woman; why would she feel that her identity should be insulting?

A feeling that is probably familiar to many female geeks, especially if they don’t have geeky girlfriends, is of not identifying with other women. They may say things like, “Girls have way too much drama, I only hang out with guys!” (Sadly, I was there once. And honestly, people, guys have just as much drama as girls do.) This kind of person may try to fit in with the guys and show that she’s different from those other women by using “girls” as an insult. But that person would also take the “you’re not really a girl” line as a compliment, so clearly Zoe is not like that. It doesn’t fit with her character.

We have so few nerdy female characters to begin with, and they are almost always written by men. They come so close to being characters that speak to my experiences as a female geek, but there is always something off, and it always turns out that their only purpose is to be dream girlfriends for the presumed male audience (which, by the way: what is Zoe’s goal in life, other than to work at a comic book store and hook up with Windows? Unlike with Hutch and Eric, we never find out). What I want to see is female nerds telling their own stories about wild roadtrips to midnight game releases or wacky LARP hijinks. A girl can’t be entertained on The Guild alone!