One of the most common responses to feminist critiques–or indeed any sort of critiques–of games is, “It’s just a game!” Feminist critiques of games outside of specifically feminist blogs are often met with not just outright hostility in many cases, but an attitude of befuddlement; gamers wonder what is the point of writing about video games when women face so many other, bigger problems in the world. This is a question that has been answered over and over. Mighty Ponygirl from Feminist Gamers explained that video games contribute to sexist social conditioning:
…But behavior is more than just action — it’s a way of internalizing what is expected of you. Little girls are taught almost from birth to be quiet, compliant, passive, and that the most important thing is to be attractive to men. These lessons are reinforced when they play games that push women off in the corner to be rescued, or only allow them to pick up a sword if they’re wearing a bikini.
Andrea Rubenstein, aka tekanji, wrote a four-post series explaining why studying popular culture is important. One of her main points is that fighting oppression has to occur on many different levels and in different areas of or society:
Studying popular culture is probably my main focus, but since I love cross-sections I also keep abreast of other topics such as feminist issues, human sexuality, and general oppression work. I don’t think that this is inherently better or worse than someone who chooses one topic, or even a smaller subset of topics, to focus on.
In fact, I’d go one step farther to say that the only way I think we’ll ever have a chance at winning the battle against oppression (as much as one can “win” such a thing) is if we wage this war on multiple levels. I believe that every fight we fight — whether it be against domestic violence or raising our voices against the overabundance of “sexy girls who kick ass” in popular media — is a valuable one. I believe every stride we make, however small and however flawed, should be appreciated.
And I absolutely agree with both points. But there is something I would like to add, something I see as another reason writing about video games and popular culture in general is worthwhile: talking about pop culture is a great way to reach out to people. Not every feminist-minded individual is going to take a women’s studies course or pick up a bell hooks book from their library, but plenty of folks love discussing games, television, movies and so on on the internet. Looking at these things from a feminist perspective can introduce these concepts to people who may hold feminist ideals and just don’t know it yet.
I’m an example of this. Feminists sometimes talk about their “click moment”–the moment or event that led them to realize they were feminists. My click moment happened a little over two years ago. Ubisoft Montreal was promoting the shit out of Assassin’s Creed, a daring new IP that they hoped would turn into a franchise. The producer for the game was a woman named Jade Raymond, and in her role as producer she gave interviews and helped promote the game. The backlash she received from the online gaming community–as well as from so-called game “journalists” from Kotaku, Joystiq, and Destructoid–was swift and horrific, because she dared to be a woman speaking with authority about games.
It was my own outrage over the incident that led me to The IRIS Network and the aforementioned Feminist Gamers, as well as general feminism blogs like Feministe. I stayed up late night after night reading everything I could find, all these passionate and critical essays that put words to things that I had always known on some level, and opening my eyes to new manifestations of injustice that I’d never thought about before; I took the red pill and I never looked back.
But that one incident wasn’t the beginning of my feminist education, merely the catalyst that fused everything I had already learned and seen with newfound knowledge, giving me the tools to describe all those events that made me deeply uncomfortable in my gut but I hadn’t been able to explain. I’d had plenty of lessons before then on oppression, even if I didn’t know what to call it. And a lot of them came from fandom, the feminists and womanists and social justice advocates who cared enough to call people out in various venues. I clearly remember, ten years or so ago when I was still in middle school, getting educated on what “sexual orientation” means and why it’s wrong to assume everyone is straight until they say otherwise, on the now-defunct FanFiction.Net mailing list, of all places. It was a webcomic that first introduced me to the idea that sex and gender are two different things. During the first season of Heroes, I learned about subtle racist biases from a post about racism and the show on the heroes_tv LJ community.
And I learned more and more about feminism every day on the girl_gamers LJ comm, where feminists weighed in on sexism-related drama that popped up fairly often, and every time I would learn something new, or someone would put words to an issue that was previously only a minor itch at my brain that told me something is wrong here.
All of these people prepped me for my click moment simply by participating in fandom, by talking about their favorite shows and games in their own way, braving the inevitable backlash and meeting it head-on. I benefited so much from these discussions, though many of the participants were never aware of it.
My greatest hope with my writing is that I can pay the favor forward as much as possible. I try to reach people in a different way than scholarly writing does; and while this may not be the most convincing reason games are a worthwhile topic of feminist discussion, it’s an important one to me, because it is deeply intertwined with my understanding of both topics. I know I’ve already succeeded once; I received an email a few months ago from a GameCritics.com reader who had enjoyed my article about gender and Mass Effect. As he described how he had been ravenously reading the Feminism 101 blog and suddenly everything made more sense, I realized I’d given someone their own click moment. It reminded me of all those lessons I’d learned, and how the seemingly frivolous act of chatting about games on the internet can actually be important, even if you think games are “only” entertainment. And that’s why I write about games.
I’m proud to announce that a new feminism and gaming blog, The Border House has launched, and is already buzzing with posts and discussion.
Tami came up with the initial idea of a group feminist gaming blog, and she collaborated with myself and Brinstar to bring it to life. We reached out to people from a truly wide variety of perspectives in order to create an inclusive feminist space right from the start. Check out the About page to find out more about our goals.
If you’re interested in contributing or guest posting, just send an email to editors@borderhouseblog.com! We’re always looking for more great writers.
So check it out, and join in the conversation!
This week’s Context Clues went up today and it gave me quite a bit of food for thought. Although it (rightfully) focuses on both Modern Warfare 2 controversies from last week, there are a few articles about gender and sexism in games. The thing is, three out of the four posts were written by men. It’s problematic when men’s voices dominate a discussion of gender and sexism (unless the topic is specifically masculinity, but that was not the case here).
This isn’t the first time this has happened, either. Both of these “This Week In Video Game Blogging” posts discuss topics related to women and games yet link only to reactions by men to those topics. Critical Distance’s Grand Theft Auto IV Compilation references “genuinely-offended feminists” but the only linked posts that bring up the misogyny in the game are written by men. This Experience Points post makes two mistakes, first suggesting that social criticism of games is a new thing (when Shrub and Token Minorities have been around for years: since 2005 and 2006, respectively), and secondly linking to a post by a white man (ETA: correction, a non-POC Jewish man, see comments for clarification) as an example of writing about gender and race in games (no offense, Simon!).
And really, I didn’t find any of the posts about gender by men to be wrong or offensive or anything–most are actually pretty good. That’s not the point. The point here is the gaming blogosphere only seems to take notice of topics like gender when it’s men who are doing the writing. And that perpetuates sexist dynamics even as the people involved are denouncing sexism.
But that’s not quite what I was thinking about today as I read the posts linked in Context Clues. Dudes taking notice of sexism and saying “hey, this is bad, you guys!” isn’t a bad thing–it’s a sign of progress. Opinions vary on this, but personally, I would rather guys wrote about sexism than not, if only because the more voices speaking out, the better. But as the title says, progress doesn’t come without sexism of its own.
This is where my mixed reactions come in. When I read an article about sexism by a man (or a person of any gender, really) and he makes good points and seems to mostly get it, I’m happy. And yet, particularly now with this upswell of men talking about women and games, I’m also thinking “fucking finally,” and, “but why the hell didn’t they listen to me or people I know the million times we’ve said the same damn thing?”
This was the excerpt Erik chose to highlight from one of the posts, Self-destructive sexualism by Evan Stubbs:
Depressingly frequently we, as men, seem to want it all ways; we want women to be knowledgeable and “one of the guys”, but at the same time we claim to appreciate “a woman’s perspective” when it comes to games. We don’t want them to call attention to their femininity, as that would be manipulative marketing, but “we’d hit it” and we won’t watch, read, or listen if “she’s fugly”. We like hearing about the things they enjoyed, but we don’t want to hear about all that non-core crap like Peggle and The Sims. Somehow, we want our women to be nurturing and supportive of our interests, to be overtly sexy, and, as impossible as it is, to be pure and virginal.
This is a good point, but at the same time the idea that women are held to impossible standards and simply cannot win is also something that feminists have been saying for decades. Why is this being treated as an important, unique insight?
And this is not meant to be a dig at either Erik or Evan. Evan makes a lot of great points in his post–and he does link to posts by women–and I’m glad I found it through the Context Clues round-up. The problem is it’s nothing new, it’s stuff that women have been talking about for a long time. But now that it’s a guy saying it, people pay attention.
I said on Twitter, “I totally appreciate dudes writing about sexism in games, but it’s a bit frustrating to see old ideas treated like revelations, heh.” And though I didn’t have room to describe in a nuanced manner how I feel exactly and why, I still got some thoughtful comments from my friends. Ryan Gan and Justin Keverne both pointed out how being very knowledgeable on any subject and discussing that subject with newbs is frustrating. And while that is absolutely true–and is certainly part of my frustration sometimes, like when I’m explaining what male privilege is for the billionth time–it’s not the whole story. The other part of it has to do with what I’ve described above: continuing and changing sexist dynamics that exclude women’s voices even as we are making progress with bringing gender issues to wider attention. This problem is a lot more personal than most subjects because it affects me directly; when I talk about women’s voices being excluded, I am one of those women.
So what can be done to help minimize this sort of sexism? The biggest thing is to simply seek out writers from different perspectives. This goes for all social issues, not just gender but sexuality, race, disability, and so on. Reading and linking to writers of different perspectives will help diversify the gaming blogosphere. Also, if you’re writing about a social issue in games, search around and see if it has already been written about, particularly by someone who has personal experience with that issue. If it has been written about, this doesn’t mean you shouldn’t write about it, just that the previous writing should be acknowledged, and it can help to illuminate the issue further.
Another thing–and the Context Clues post helped me to realize this–is to focus on specific instances of sexism or specific games. Evan Stubb’s post uses some specific examples, but it’s a general “games and gamers: really quite sexist!” post. And there’s nothing wrong with that, but it contributes to my frustration for reasons described above. It would be stronger and seem less like old ideas masquerading as new ones if it were focused around a specific incident or game. This post by Chris Dahlen, also linked in this week’s Context Clues, is a decent example of that, using Brutal Legend as the focus of a discussion about romance in games–he even links to two articles by female bloggers (disclaimer: one of them is mine! The other is by Emily Short).
We are making progress, and I’m really glad for that. But we still have a long way to go, and it’s imperative that we always expect more, or this progress we’ve made will stagnate, or even begin to roll backwards.
This post is not about video games.
It is also not a review of Fanboys. (Well, here’s my one-sentence review: Star Wars fans will appreciate it, and it certainly has its moments, but it’s clearly got Apatow’s dirty, homophobic-racist-misogynist fingerprints all over it.)
What this post is about: Zoe.
Zoe is the female “fanboy” from the movie, and she is played by the awesome Kristin Bell. She is also, in many ways, me: a female geek trying to fit in with the guys. In the movie, she bails the four main fanboys out of jail, then joins them on their journey to Skywalker Ranch. Later, it is revealed that she has harbored a crush on one of the guys (Windows), and she eventually admits as much, but only after Windows professes his love for her first. Aside from being yet another “schlubby guy gets the hot girl” story (thanks, Apatow), the romance subplot rang a bit too true for me: in one scene, Windows complains about his nervousness around women, and Zoe points out that he’s just fine around her. And then he makes a pivotal mistake by responding along the lines of, “But you’re not REALLY a girl–you’re one of the guys!” To which Zoe understandably storms off.
The “you’re not really a girl” line is one most female geeks are all too familiar with, whether they’ve heard it jokingly or straight (and Windows uses it in all seriousness). I used to find it funny, but after hearing it so much, it’s gotten quite stale, and it’s based on moronic and outdated stereotypes about how women can’t be nerds. YES, women and girls can enjoy video games, Star Wars, and/or D&D. We even use the internet. Get over it.
Moreover, that line can be deeply hurtful, as evidenced by Zoe’s reaction. It’s denying an integral part of her identity. She’s a nerd, but she’s also a woman. Women have to work very hard just to meet minimum expectations, and that one sentence completely undermines all that work, telling her she is not working hard enough or is inherently inadequate.
Furthermore, the other part of that devastating line, the “you’re one of the guys!” part, is a blatant lie. Zoe ISN’T treated as “one of the guys.” First of all, she endures endless sexual harassment from Hutch. This is passed off as some kind of silly thing he does; Zoe just rolls her eyes. She expositions that this is something he has been doing since they were in SIXTH GRADE. Considering these characters have been out of high school for some time, that is almost ten years, people. Secondly, no one thinks to take her on the road trip in the first place. Maybe she was left out for plot convenience, but no one even says anything like, “Hey, we should get Zoe before we take off and make all our dreams come true”? If she were really one of the guys, her name should have at least come up! But that’s the thing, isn’t it? A woman can never really be “one of the guys”–only an honorary one.
Now, it is painfully obvious when nerdy guys try to write cool female characters. Most of the time they are good at video games, will gleefully engage in nerd-arguments over comic book trivia, are jaw-droppingly hot, and are inexplicably head-over-heels for the protagonist (who stands in for the author and presumably the audience). Not to mention Zoe is the name uncreative people give to characters they want to seem offbeat and cool–I would know, half of my female characters from stories I wrote in middle school were named Zoe.
And yet I identified with this character so strongly… except for one thing that really bothered me: she repeatedly insults or teases her friends by calling them “girls” or “ladies” (and uses “gay” as a pejorative at one point). She IS a woman; why would she feel that her identity should be insulting?
A feeling that is probably familiar to many female geeks, especially if they don’t have geeky girlfriends, is of not identifying with other women. They may say things like, “Girls have way too much drama, I only hang out with guys!” (Sadly, I was there once. And honestly, people, guys have just as much drama as girls do.) This kind of person may try to fit in with the guys and show that she’s different from those other women by using “girls” as an insult. But that person would also take the “you’re not really a girl” line as a compliment, so clearly Zoe is not like that. It doesn’t fit with her character.
We have so few nerdy female characters to begin with, and they are almost always written by men. They come so close to being characters that speak to my experiences as a female geek, but there is always something off, and it always turns out that their only purpose is to be dream girlfriends for the presumed male audience (which, by the way: what is Zoe’s goal in life, other than to work at a comic book store and hook up with Windows? Unlike with Hutch and Eric, we never find out). What I want to see is female nerds telling their own stories about wild roadtrips to midnight game releases or wacky LARP hijinks. A girl can’t be entertained on The Guild alone!
Short answer: No.
Long answer: No, and here’s why.
Let’s start with a definition of what sexism actually is: prejudice + power. In this case, prejudice based on gender. The linked article explains that while individual women can discriminate based on gender against men, women simply don’t have the power as a group to be sexist against men. In other words, when feminists talk about sexism, they aren’t usually referring to individual acts of explicit gender-based discrimination, but to the greater societal system that conveys certain privileges upon men just for being born male.
I’m writing this post because a little while ago, I received a comment about Cerise that said by being labeled a gaming magazine for women, it “discriminates against 50% of the world’s population” and that “sexism goes both ways.” The comment was snarky and meant more as a personal attack than an actual concern, but I think it’s a point that should be addressed (if only for my own education at this point).
Because here’s the thing: sexism can’t go both ways, for the major reason briefly outlined above. Certainly not in the way meant by the comment, which is that a magazine aimed at female gamers is somehow sexist against men.
The reason that claim is ridiculous is that in the gaming world women have extremely little power, especially when it comes to online publications and communities. Go to any major “general” gaming site–GameSpot, Joystiq, Kotaku, IGN, 1UP, etc,–and count how many female editors or contributors there are. Most gaming sites have a token woman or two. Joystiq has zero. The only site I can think of that has more than a handful of female contributors is GamerTell, and even there all of the people in charge are male.
One reason for this I’ve been told is that more men play video games than women. This may have been true in the past, but it is rapidly becoming outdated. Regardless, men clearly have more say as a group in the world of video games. It is the male audience that is catered to (and specifically an assumed white, straight, young, cisgendered male audience). Women and girls are treated differently in gaming communities*: their opinions and concerns are dismissed, their gamer credentials are questioned, and they are targets of sexual harassment. Moreover, male-dominated communities are hostile to women even if most of the members believe there aren’t any women present at all: they make sexual and/or violent jokes that dehumanize women; they use “woman” as an insult and throw around gendered slurs; whenever a picture of a woman surfaces they talk about whether or not they would have sex with her, to the exclusion of all else. All of these things create a boy’s club environment that is actively hostile to women–on websites that are supposed to be for a “general” gaming audience that includes men and women.
Gaming sites and publications aimed at women such as Cerise were (and are) created as a reaction to the imbalance of power in gaming. They explicitly privilege female gamers’ opinions and experiences in order to counterbalance the way male gamers are privileged on gaming sites that are supposedly aimed at a “general” gaming audience. In addition, they create a space for female gamers so they don’t have to deal with the bullshit outlined above. Guys, female-oriented gaming spaces are created because every single other place is yours. Every single other place, places that claim to be for “all” gamers, are all about you. These places are so much about you, the men and boys, they drive women away. We can either put up with being marginalized, told we don’t exist, harassed, and dismissed, or we can create our own spaces.
Furthermore, while on IGN and other sites you’ll find plenty of articles that objectify and disrespect women (“Top 10 Boobs In Gaming” being a particularly egregious example), you will find nothing of the sort on most female-oriented gaming sites, and certainly not at Cerise. At these sites men are talked about as if they are actual human beings, not dolls that are only good for fucking.
So: prejudice? No. Power? Definitely no. Therefore: no sexism!
And then people come here and try to say this is where the real sexism is? It would be funny if it weren’t so prevalent and damaging.
*And the internet in general. I find this personal account of a man playing a female character to be continually interesting in that regard.