One of the most common responses to feminist critiques–or indeed any sort of critiques–of games is, “It’s just a game!” Feminist critiques of games outside of specifically feminist blogs are often met with not just outright hostility in many cases, but an attitude of befuddlement; gamers wonder what is the point of writing about video games when women face so many other, bigger problems in the world. This is a question that has been answered over and over. Mighty Ponygirl from Feminist Gamers explained that video games contribute to sexist social conditioning:
…But behavior is more than just action — it’s a way of internalizing what is expected of you. Little girls are taught almost from birth to be quiet, compliant, passive, and that the most important thing is to be attractive to men. These lessons are reinforced when they play games that push women off in the corner to be rescued, or only allow them to pick up a sword if they’re wearing a bikini.
Andrea Rubenstein, aka tekanji, wrote a four-post series explaining why studying popular culture is important. One of her main points is that fighting oppression has to occur on many different levels and in different areas of or society:
Studying popular culture is probably my main focus, but since I love cross-sections I also keep abreast of other topics such as feminist issues, human sexuality, and general oppression work. I don’t think that this is inherently better or worse than someone who chooses one topic, or even a smaller subset of topics, to focus on.
In fact, I’d go one step farther to say that the only way I think we’ll ever have a chance at winning the battle against oppression (as much as one can “win” such a thing) is if we wage this war on multiple levels. I believe that every fight we fight — whether it be against domestic violence or raising our voices against the overabundance of “sexy girls who kick ass” in popular media — is a valuable one. I believe every stride we make, however small and however flawed, should be appreciated.
And I absolutely agree with both points. But there is something I would like to add, something I see as another reason writing about video games and popular culture in general is worthwhile: talking about pop culture is a great way to reach out to people. Not every feminist-minded individual is going to take a women’s studies course or pick up a bell hooks book from their library, but plenty of folks love discussing games, television, movies and so on on the internet. Looking at these things from a feminist perspective can introduce these concepts to people who may hold feminist ideals and just don’t know it yet.
I’m an example of this. Feminists sometimes talk about their “click moment”–the moment or event that led them to realize they were feminists. My click moment happened a little over two years ago. Ubisoft Montreal was promoting the shit out of Assassin’s Creed, a daring new IP that they hoped would turn into a franchise. The producer for the game was a woman named Jade Raymond, and in her role as producer she gave interviews and helped promote the game. The backlash she received from the online gaming community–as well as from so-called game “journalists” from Kotaku, Joystiq, and Destructoid–was swift and horrific, because she dared to be a woman speaking with authority about games.
It was my own outrage over the incident that led me to The IRIS Network and the aforementioned Feminist Gamers, as well as general feminism blogs like Feministe. I stayed up late night after night reading everything I could find, all these passionate and critical essays that put words to things that I had always known on some level, and opening my eyes to new manifestations of injustice that I’d never thought about before; I took the red pill and I never looked back.
But that one incident wasn’t the beginning of my feminist education, merely the catalyst that fused everything I had already learned and seen with newfound knowledge, giving me the tools to describe all those events that made me deeply uncomfortable in my gut but I hadn’t been able to explain. I’d had plenty of lessons before then on oppression, even if I didn’t know what to call it. And a lot of them came from fandom, the feminists and womanists and social justice advocates who cared enough to call people out in various venues. I clearly remember, ten years or so ago when I was still in middle school, getting educated on what “sexual orientation” means and why it’s wrong to assume everyone is straight until they say otherwise, on the now-defunct FanFiction.Net mailing list, of all places. It was a webcomic that first introduced me to the idea that sex and gender are two different things. During the first season of Heroes, I learned about subtle racist biases from a post about racism and the show on the heroes_tv LJ community.
And I learned more and more about feminism every day on the girl_gamers LJ comm, where feminists weighed in on sexism-related drama that popped up fairly often, and every time I would learn something new, or someone would put words to an issue that was previously only a minor itch at my brain that told me something is wrong here.
All of these people prepped me for my click moment simply by participating in fandom, by talking about their favorite shows and games in their own way, braving the inevitable backlash and meeting it head-on. I benefited so much from these discussions, though many of the participants were never aware of it.
My greatest hope with my writing is that I can pay the favor forward as much as possible. I try to reach people in a different way than scholarly writing does; and while this may not be the most convincing reason games are a worthwhile topic of feminist discussion, it’s an important one to me, because it is deeply intertwined with my understanding of both topics. I know I’ve already succeeded once; I received an email a few months ago from a GameCritics.com reader who had enjoyed my article about gender and Mass Effect. As he described how he had been ravenously reading the Feminism 101 blog and suddenly everything made more sense, I realized I’d given someone their own click moment. It reminded me of all those lessons I’d learned, and how the seemingly frivolous act of chatting about games on the internet can actually be important, even if you think games are “only” entertainment. And that’s why I write about games.
Cross-posted at The Border House.
I’ve written a lot about Mass Effect previously, including a rather long criticism of some of the subtle (and not-so-subtle) gender bias at play in the universe BioWare has created. For my last post, I’d like to take a look at the character of Wrex and how his situation as well as that of the Krogan species is used to teach players about privilege.
Conversations between Wrex and the other members of the crew are clearly meant to mirror conversations about race and racism on Earth, with Wrex delivering withering smack-downs of ignorant privilege. My first example, a conversation between Kaiden (in my game it was Ashley) and Wrex on an elevator, makes this connection obvious, referencing a racist attitude that even those with minimal knowledge of racism can usually recognize:
YouTube (starting around 1:37):
KAIDEN: I haven’t spent much time with Krogan before, Wrex, and I have to say, you’re not what I expected.
WREX: Right. Because you humans have a wide range of cultures and attitudes, but Krogan all think and act exactly alike.
KAIDEN: Well, I–I didn’t mean… forget I said anything.
WREX: Done.
This conversation is an obvious allegory for racism on Earth; most people recognize that treating or talking about an entire race as if they are all the same is racist (at least, I hope so…). However, the game goes deeper than that, exposing a more subtle act of privilege:
YouTube (relevant portion is at the beginning)
WREX: What can I do for you?
SHEPARD: What’s your story, Wrex?
WREX: There’s no story. Go ask the Quarian if you want stories.
SHEPARD: You Krogan live for centuries. Don’t tell me you haven’t had any interesting adventures.
WREX: Well, there was this one time the Turians almost wiped out our entire race. That was fun.
SHEPARD: I heard about that. You know, they almost did the same to us.
WREX: It’s not the same.
SHEPARD: It seems pretty much the same to me.
WREX: So your people were infected with a genetic mutation, an infection that makes only a few in a thousand children survive birth? And I suppose it’s destroying your entire species?
SHEPARD: You’re still here. It can’t be all that bad.
WREX: I don’t expect you to understand. But don’t compare humanity’s fate to the Krogan.
SHEPARD: I was just making conversation. I wasn’t trying to upset you.
WREX: Your ignorance doesn’t upset me, Shepard. …
Some privileged people make the mistake of trying to show non-privileged people that they relate to their struggles by comparing experiences that really aren’t comparable. For example, a white person saying they can understand racism because they experience discrimination for being a nerd, or whatever. This statement may not seem as racist to some white people, but it minimizes the systemic nature of racism and how deeply it affects people of color. (See also Derailing for Dummies’s “But That Happens to Me Too!“.)
Even better, Shepard follows it up by making the intent excuse–don’t get so offended, Wrex, he didn’t mean to upset you! Which is more crap, because intent doesn’t matter: what Shepard said was still offensive and wrong.
A lot of the racism allegories in Mass Effect are anvil-like in their obviousness, things that have been done over and over in fantasy and science fiction–but on occasion the game goes deeper and explores some of the more subtle aspects of systemic racism and privilege. Have you noticed any other examples of this in the game, or in other games? Do you think this is an effective way of subtly teaching players about the nature of privilege?
I’m proud to announce that a new feminism and gaming blog, The Border House has launched, and is already buzzing with posts and discussion.
Tami came up with the initial idea of a group feminist gaming blog, and she collaborated with myself and Brinstar to bring it to life. We reached out to people from a truly wide variety of perspectives in order to create an inclusive feminist space right from the start. Check out the About page to find out more about our goals.
If you’re interested in contributing or guest posting, just send an email to editors@borderhouseblog.com! We’re always looking for more great writers.
So check it out, and join in the conversation!
This week’s Context Clues went up today and it gave me quite a bit of food for thought. Although it (rightfully) focuses on both Modern Warfare 2 controversies from last week, there are a few articles about gender and sexism in games. The thing is, three out of the four posts were written by men. It’s problematic when men’s voices dominate a discussion of gender and sexism (unless the topic is specifically masculinity, but that was not the case here).
This isn’t the first time this has happened, either. Both of these “This Week In Video Game Blogging” posts discuss topics related to women and games yet link only to reactions by men to those topics. Critical Distance’s Grand Theft Auto IV Compilation references “genuinely-offended feminists” but the only linked posts that bring up the misogyny in the game are written by men. This Experience Points post makes two mistakes, first suggesting that social criticism of games is a new thing (when Shrub and Token Minorities have been around for years: since 2005 and 2006, respectively), and secondly linking to a post by a white man (ETA: correction, a non-POC Jewish man, see comments for clarification) as an example of writing about gender and race in games (no offense, Simon!).
And really, I didn’t find any of the posts about gender by men to be wrong or offensive or anything–most are actually pretty good. That’s not the point. The point here is the gaming blogosphere only seems to take notice of topics like gender when it’s men who are doing the writing. And that perpetuates sexist dynamics even as the people involved are denouncing sexism.
But that’s not quite what I was thinking about today as I read the posts linked in Context Clues. Dudes taking notice of sexism and saying “hey, this is bad, you guys!” isn’t a bad thing–it’s a sign of progress. Opinions vary on this, but personally, I would rather guys wrote about sexism than not, if only because the more voices speaking out, the better. But as the title says, progress doesn’t come without sexism of its own.
This is where my mixed reactions come in. When I read an article about sexism by a man (or a person of any gender, really) and he makes good points and seems to mostly get it, I’m happy. And yet, particularly now with this upswell of men talking about women and games, I’m also thinking “fucking finally,” and, “but why the hell didn’t they listen to me or people I know the million times we’ve said the same damn thing?”
This was the excerpt Erik chose to highlight from one of the posts, Self-destructive sexualism by Evan Stubbs:
Depressingly frequently we, as men, seem to want it all ways; we want women to be knowledgeable and “one of the guys”, but at the same time we claim to appreciate “a woman’s perspective” when it comes to games. We don’t want them to call attention to their femininity, as that would be manipulative marketing, but “we’d hit it” and we won’t watch, read, or listen if “she’s fugly”. We like hearing about the things they enjoyed, but we don’t want to hear about all that non-core crap like Peggle and The Sims. Somehow, we want our women to be nurturing and supportive of our interests, to be overtly sexy, and, as impossible as it is, to be pure and virginal.
This is a good point, but at the same time the idea that women are held to impossible standards and simply cannot win is also something that feminists have been saying for decades. Why is this being treated as an important, unique insight?
And this is not meant to be a dig at either Erik or Evan. Evan makes a lot of great points in his post–and he does link to posts by women–and I’m glad I found it through the Context Clues round-up. The problem is it’s nothing new, it’s stuff that women have been talking about for a long time. But now that it’s a guy saying it, people pay attention.
I said on Twitter, “I totally appreciate dudes writing about sexism in games, but it’s a bit frustrating to see old ideas treated like revelations, heh.” And though I didn’t have room to describe in a nuanced manner how I feel exactly and why, I still got some thoughtful comments from my friends. Ryan Gan and Justin Keverne both pointed out how being very knowledgeable on any subject and discussing that subject with newbs is frustrating. And while that is absolutely true–and is certainly part of my frustration sometimes, like when I’m explaining what male privilege is for the billionth time–it’s not the whole story. The other part of it has to do with what I’ve described above: continuing and changing sexist dynamics that exclude women’s voices even as we are making progress with bringing gender issues to wider attention. This problem is a lot more personal than most subjects because it affects me directly; when I talk about women’s voices being excluded, I am one of those women.
So what can be done to help minimize this sort of sexism? The biggest thing is to simply seek out writers from different perspectives. This goes for all social issues, not just gender but sexuality, race, disability, and so on. Reading and linking to writers of different perspectives will help diversify the gaming blogosphere. Also, if you’re writing about a social issue in games, search around and see if it has already been written about, particularly by someone who has personal experience with that issue. If it has been written about, this doesn’t mean you shouldn’t write about it, just that the previous writing should be acknowledged, and it can help to illuminate the issue further.
Another thing–and the Context Clues post helped me to realize this–is to focus on specific instances of sexism or specific games. Evan Stubb’s post uses some specific examples, but it’s a general “games and gamers: really quite sexist!” post. And there’s nothing wrong with that, but it contributes to my frustration for reasons described above. It would be stronger and seem less like old ideas masquerading as new ones if it were focused around a specific incident or game. This post by Chris Dahlen, also linked in this week’s Context Clues, is a decent example of that, using Brutal Legend as the focus of a discussion about romance in games–he even links to two articles by female bloggers (disclaimer: one of them is mine! The other is by Emily Short).
We are making progress, and I’m really glad for that. But we still have a long way to go, and it’s imperative that we always expect more, or this progress we’ve made will stagnate, or even begin to roll backwards.
Feminists/womanists and their allies know that change comes by virtue of anger.
Progress ain’t fueled by rainbows and gumdrops.
If you’re not angry, you’re probably not helping.
– Melissa McEwan
Just a reminder because I am sick of people telling me not to be so angry lately. People seem to forget that I am angry for a reason.
I’m a regular reader of feminist political blog Shakesville. Its founder and main contributor, Melissa McEwan, is such a powerful writer that even short, seemingly frivolous posts are usually thought-provoking and meaningful; like this one. In it, she talks about how a particular song, originally written and performed by a man and somewhat sexist, becomes subversive and powerful when sung by a woman (in this case, James Brown’s “A Man’s World” sung by Christina Aguilera). A simple gender swap can change the entire meaning of a song. And since video games are always on my mind, this interesting observation got me thinking about Mass Effect.
In Mass Effect, the player has the option to play as either a female or a male version of the protagonist, Commander Shepard. Since the plot is exactly the same for both versions, most of the dialogue is exactly the same. And yet playing Mass Effect as a woman is so much more powerful, in certain ways.
In our world, particularly in the USA, we treat female leaders and other women in power with particular nastiness borne of systemic sexism. Shakesville’s series “Hillary Clinton Sexism Watch” has over 100 entries. Its sister series, the “Sarah Palin Sexism Watch”, has at least 26 entries, and she has only been in national politics for about a year. Former President Bush had so much respect for our European allies, he sexually harassed Chancellor Merkel of Germany. Women of color have it particularly hard, having to deal with sexism and racism and how they intersect, becoming an entirely new creature; the blog Michelle Obama Watch chronicles, among other things, racism and sexism against our First Lady. Sonia Sotomayor had to endure all kinds of ridiculously racist and sexist bullshit at her Supreme Court hearings. There is an extra burden on female leaders and women in power that simply does not exist for most men.
For this reason, seeing female Shepard being treated the same way a man would by her superiors, her peers, and her crew is so powerful. There is never a doubt in Captain Anderson’s mind about her abilities. Her crew is always respectful, never questioning whether she is fit to lead or disobeying her orders, even the men who were older and more experienced.
Shepard struggling with getting the Council to believe her struck a chord with me in a way it might not for a male player. Institutionalized sexism causes women to not be taken as seriously as their male peers. Women’s contributions are often downplayed or outright ignored. Many women have stories about having their statements or ideas dismissed only to see men praised for saying the exact same thing. Arguing with the Council, Shepard was put in a similar place because she is in a disadvantageous position, as a human and as a woman.
And that ending. How amazing is it to see a woman praised, without qualifiers, as a real hero? For being a great leader, period, not “for a girl”?
Granted, the situation with Mass Effect is quite different than that of subverting a sexist song; the plot of ME isn’t sexist, and playing as female Shepard doesn’t subvert much. But it does give us a glimpse of a universe where it’s possible to have a leader and a hero who is defined by her actions first, rather than her gender; and it came about just by treating the two characters equally. This glimpse affected me emotionally in a way that caught me completely off-guard. It was a pleasant surprise.
For the most part I seriously enjoyed Mass Effect despite the initial problems I wrote about in my last post. After the first couple of missions I had a handle on the gameplay and was at a point where I had the freedom to shoot things up or have deep conversations with my crew at my own whim. I completed most of the side quests and finished the game wanting more; I immediately began a renegade playthrough, though I did not have time to get very far.
Overall, Mass Effect took huge steps forward for inclusiveness in games. Its racial diversity is unlike any I have seen in a game: nearly all of the major and minor human NPCs are people of color, and none of them are stereotypes. In another impressive step, not only is there an important character–the Normandy’s pilot, Joker–who happens to be disabled, but a conversation with him reveals the many different layers of ableism he has experienced throughout his life. Unfortunately, the game stumbles when it comes to gender inclusiveness. While the game seems quite egalitarian on the surface, notably in the ability to choose whether to play as a male or female character, I have noticed some deep sexism in the world-building (galaxy-building?), some subtle and some not. I will be writing about how the game explicitly addresses sexism, racism, and other social issues in a future post; for now I want to examine how the fiction of the game has been influenced by sexism on the part of the developers.
I. The Alien Race of Women–I Mean, Asari
The Asari are the all-female race of blue aliens that are iconic to the game. The Asari member of Shepard’s crew is Dr. Liara T’Soni, a (relatively) young scientist and possible romantic interest for both male and female Shepard. Liara is a frustrating character because she is likable, but she was clearly designed to be as likable as possible–to a certain type of male gamer. Go on any gaming forum discussing her and there will be multiple posts talking about how hot she is because she is so “innocent.” This perception of her seems to stem from her nervousness when talking to Shepard and her implied virginity.
The positioning of innocence as an attractive trait in women has its roots in patriarchy, related to how patriarchy encourages the infantilization of women: women are portrayed as childlike and unable to make decisions for themselves, necessitating a male protector and provider who knows what’s good for her (thus maintaining patriarchy, despite how insulting and inaccurate this characterization is). The infantilization of women is seen in many aspects of our culture, and a quick Google search turns up examples in law, religion, advertising, and fashion. For this reason, I find the obsession with Liara’s innocence to be creepy, not to mention in contradiction with other aspects of her personality, namely her actual age–over 100–and her extensive experience as a scientist. (For the record, I also think rompers are awful.)
In addition, while some have praised BioWare for including the option of a lesbian relationship in the game, Liara is, frankly, a cop-out, a way to have hot girl-on-girl action for straight men without actually having any gays: both Liara and the codex explain at length how the Asari don’t really have a gender (by which I assume they mean “sex”, since sex and gender are two different things and the Asari are clearly gendered female) and they mate through psychic mind connections. While I don’t think the actual development of the relationship or even the sex scene is outrageously exploitative (though I would note that the sex scene with Liara is slightly longer, with more nudity than the others), when contrasting the romance options for male and female Shepard, I found the lack of a romance option between two men to be conspicuous. The absence of a gay male romance, which is due at least in part to the gaming community’s reputation as a notoriously homophobic space, implies that the female Shepard/Liara romance is mostly for straight male titillation rather than a concern for the inclusion of LGBTQI folks.
Obviously, my problems with how one Asari character is written shouldn’t condemn an entire species, but the Asari as a race are also problematic. In short, they are every female stereotype or cliche rolled up into one new species. According to the codex, the Asari have three stages of life: the Maiden, the Mother, and the Matriarch (otherwise known on Earth as the “crone”). These stages just so happen to correspond with what were, until fairly recently though arguably still today, the three acceptable roles for women in society. Making these archetypes an explicit aspect of an alien race that just happens to be all-female is at worst sexist and at best lazy and uncreative.
In addition, the Asari are sexualized to a much farther extent than any other species (partially as a result of point two, below). The first Asari the player meets in the game is called the “Consort,” and yes, she runs what amounts to a brothel: clients meet her for her “services,” which may or may not be sex. Walking through the Consort’s chambers, the player overhears nervous aliens telling the Consort’s aides that this is their “first time.” While the consort is not explicitly a prostitute, the situation is clearly meant to humorously resemble a brothel. The player can also watch Asari strippers dance at the club called Chora’s Den. Thirdly, Liara and the codex both describe how Asari can mate with any intelligent being through a sort of psychic mind-meld. Now, I am all for science fiction experimenting with different kinds of sexuality and sexual practices, but this is another case of pandering to straight men. It’s no coincidence that the all-female race is the one that can mate with anybody.*
Even Matriarch Benezia, one of the most powerful and wise beings in the galaxy, is sexualized. She had to have huge breasts and a revealing outfit because even though she is old and powerful, she still needs to be sexy, as the primary purpose of the Asari (just like women here on Earth) is to be attractive to straight men. Their second purpose is to serve men: as Liara drops her research to serve Shepard, as the Consort serves her clients, as the dancers serve the bar’s patrons, Benezia serves Saren and Sovereign. This turns her into a villain, but not even a willing one–she loses all agency because of Sovereign’s mind control, breaking it just enough to tell her daughter that she is not worth saving.
In another frustrating move, the Asari are known for their skills with Biotics, Mass Effect’s science fiction version of magic. This isn’t a problem in and of itself, but in the context of video games as a medium and RPGs in particular, there is a sexist trend of always putting women in the role of magic user, with few exceptions, ever since White Mage was the only female character in the original Final Fantasy. The codex also pays lip service to Asari Commandos, who are described as extremely deadly; the player encounters them in one battle in the entire game, during which they didn’t nearly live up to the hype.
As another detail that serves to emphasize how stereotypically feminine the Asari are supposed to be, the Asari member of the Council is representative of compassion and diplomacy. Where the Turian member represents military action and strength, and the Salarian represents intelligence and strategy, both men, the Asari member of the Council is the only woman and occupies the traditional role of women: peacemaker. Because she’s so good at understanding peoples’ feelings. Again, this isn’t bad in and of itself, but combined with all the other ways in which the Asari are stereotypically feminine, it belies the sexist assumptions about women in the mind of the people who created them, namely that the creators buy into gender essentialist arguments about how women are. (That article even cites the sexist and simply wrong idea behind the arrangement of the Council [emphasis original]: “A common corollary belief is that while men are physically and rationally superior, women are morally superior.”)
The Asari are the only alien species in the game with visible females, so they were made to be “hyper-female”, encompassing the stereotypical roles for human women. This is not only sexist and gender essentialist but a failure of imagination: why would an alien race conform to our (incorrect, arbitrary) human assumptions about what women are or should be? Good science fiction challenges our deepest-held assumptions, including those about gender, femininity and masculinity. With the Asari, Mass Effect only reinforces the idea that all women are a certain way, and that way should be as pleasing to straight men as possible.
II. Why Are There No Ugly Female Aliens?
In general, the portrayal of women in Mass Effect is better than many games. It meets the required minimum of having female characters that aren’t hypersexualized: they have relatively realistic proportions and their clothing is appropriately similar to the male characters’, for the most part. There remains, however, a notable discrepancy between men and women in the galaxy of the game: all the women are hot, but not all of the men are.
Look at the varied body types we see among male aliens in the game. In addition to the humans (most of whom, I will grant, are meant to be attractive–Kaiden certainly is), we see the lizard-like Turians, the hulking and reptilian Krogan, the large and cattle-like Elcor, the amphibian Salarians, the squat Volus, and the jellyfish-like Hanar.
All the female aliens present in the game, aside from a single female Quarian (who I will get to in a moment), are Asari**. The Asari, a species with all the issues I outlined above, that seem to be a space representation of femininity. This is Othering via world-building: male is the default for most races, but the ones that have females at all are so female they encompass female archetypes, run brothels, strip in bars, and have sex with anyone and anything.
Go ahead and do a word search for “female” on those Wikia articles linked above. It isn’t even mentioned on the Elcor or Volus pages; the only mention on the Hanar page is to say that there is “no discernible difference” between male and female Hanar, which is only problematic because of human sexism–see the side note about gender presentation below.
The only mention of “female” on the Krogan page is how all the Krogan females are on the Krogan homeworld trying to have as many babies as possible. Convenient! The only mention of “female” on the Salarian page is to note that the species is 90% male, and the females also all stay on the Salarian kitchen–I mean, home word, but it’s okay because they are all powerful politicians. Of course, this means they needn’t appear in the game. How convenient!
The only mention of “female” on the page about the Turians is in the “trivia” section, and it says: “No female turians are seen in the game. This is because there was insufficient development time and memory budget to support two different versions of the same species.”
This explains everything. The reason the stuff about Krogan and Salarian females seems like convenient excuses is because they are: when time and budget were tight, the non-hot females were the first to go. Other than humans, there was only room for one model for each species, and for the most part, the females were disposed of–except for Tali, the only Quarian in the entire game. Having only males did not stop the developers from having many Turian and Krogan NPCs, so why does the player never encounter even one other female Quarian? I mean, other than the convenient excuse that all the Quarians never venture outside of their own fleet (except when they do). Tali is saved from the chopping block because, unlike Turian or Krogan females, she is acceptably attractive: she has an hourglass figure, a sexy accent, and her mask allows fans to imagine that she has a face like their favorite actress.
The absence of something as insignificant as females may be explained, but that doesn’t mean it is excused. And it certainly doesn’t mean that Mass Effect’s depiction of a galactic society where every single woman, both alien and human, just so happens to have a humanoid body a supermodel would be jealous of isn’t sexist, messed up, and wrong.
A side note on gender presentation
The thing that kills me about the “we didn’t have time to make any females!” excuse is that there is no real reason male and female Turians, for example, couldn’t look just alike above their clothes. Not all animals on Earth have sexual dimorphism; why should all aliens?
Technically some of those Turian or Krogan or Hanar NPCs in the game could be female, despite having deep voices and no breasts. There is no reason an alien society should have the same ideas about femininity or masculinity as we do (or have such ideas at all!). The catch is, only humans are playing Mass Effect; therefore, any creature lacking sufficient feminine markers are going to be assumed (in this unfortunate case, correctly) to be male. The developers could, however, have easily challenged players’ ideas about femininity by casually referring to the ugly, deep-voiced Elcor ambassador as “she”.
As I said above, good science fiction challenges our most basic assumptions. Unfortunately, Mass Effect is not good science fiction. In fact, it seems to embrace our own societal “common wisdom” about women and femininity all too wholeheartedly. I can only hope someone on the development team has read Ursula K. LeGuin’s The Left Hand of Darkness or some Octavia Butler before writing Mass Effect 2.
* One thing I do find interesting about the Asari is the idea that “purebloods”–Asari who mate with other Asari–are lesser, as they don’t bring anything new to the species. It’s an interesting inversion of the “Mudblood” idea; the term is from
Harry Potter, but it’s a common trope in fantasy: see the vast number of stories about half-elves angsting that they don’t belong to either the elf or human cultures.
** Some may object that the Rachni Queen is a female “ugly” alien; while this is true, they aren’t part of Citadel culture in any way; they aren’t meant to be seen as equal to humans or the other intelligent species. Not only that, but, as an insectoid species, the Rachni Queen’s only purpose is to breed lots of children–quite patriarchal. Also, one exception does not outweigh the six other species that are “ugly” and all male.
Thank you to Kateri, Simon Ferrari, and Ryan Gan for their help in the preparation of this post.
Alternate post title: Alex Explains the Joke So It’s Not Funny Anymore!
Okay, so. There have been many instances where a person who is white and/or a dude has said some mind-bogglingly racist and/or sexist things, and when called out on it they claim that they are so not racist/sexist! It was SATIRE. This happens all the time. Many of these are actual racist/sexist jerks trying to defend themselves in any way possible. HOWEVER, I have found out that it is entirely possible that these white people and/or guys are, in fact, well-meaning and did actually intend for their racist/sexist comments to be satire!
This is similar to “hipster racism/sexism” as it is called in some parts of the internet, where a person tells racist or sexist jokes in order to show how NOT racist and/or sexist they are. Because it is ironic, right? Like wearing a Fall Out Boy shirt to show how much you think they suck? Except with the oppression that people have to deal with every day.
I never understood the logic behind such jokes, or all the not-really-satire… UNTIL RECENTLY! And it’s not that the people saying these things don’t understand what satire is.
The logic–and let me preface this by saying that I still think this stuff is damaging and just bad satire–is that the people who make these jokes or say these things in the name of satire think that saying something like, say, “this game sucks because a woman made it” is sufficiently ridiculous enough to be laughable. The problem is the people who say these things are too privileged to see that other people say exactly the racist/sexist crap they are supposedly saying “ironically”, but with a straight face, or simply a nasty veneer of joking. They don’t realize–because of privilege–that racism and sexism are still very much mainstream. It’s ridiculous to us, but there are plenty of people out there who believe these things, and that fact still affects us daily.
One reason it doesn’t work is that, when you have a person of color saying something racist about their own group, or a woman saying something misogynist, the sarcasm is a lot clearer because they are talking about themselves (even women with internalized sexism generally count themselves as exceptional, or “not one of THOSE women”). You don’t have this extra “sarcasm indicator” when it is a white person saying racist things or a dude saying sexist things.
The other reason is that there’s generally no criticism of what is being said. There is a lead-up but no payoff. The racist or sexist comments are just put out there without any real absurdity or criticism. For a great and succinct example of this, see this paragraph from the Girl vs. Robot post about #EAFail:
Women don’t like science fiction, Peter Jackson (who you got to meet), or comics. They just don’t. Let’s settle that right now. All those women you’ve met who like all of those things were robots. Robots created by the feminist conspiracy to fool you.
It’s pretty much perfect. It starts out with a stupid sexist remark that a surprising number of people actually believe, and then it goes on show how absurd that remark is (although I’m sure there are some people out there who believe in robot feminist conspiracies, most don’t–a sufficient level of ridiculousness has been met, you could say). The intent is crystal clear: to make people who believe the first sentence feel stupid.*
Racism and sexism are quite stupid, really. This type of humor tries to show just how stupid it is, in a funny way. But if racists and/or misogynists are laughing along with you (and not in an embarrassed chuckle sort of way), you’re doing it wrong. Simply repeating racist or sexist comments isn’t enough to be funny or satirical, it just makes non-racist or -sexist people uncomfortable.
This is an excellent example, about romantic comedies, that happened to be posted today! Or hell, just read Sady’s entire blog already. I recommend this one.
EDIT: Silly me, Sociological Images already has it covered! Have I mentioned how awesome that blog is? It is awesome.
* I am so sorry for ruining your awesome joke, Derek!
So via Critical Distance I found this feminist critique of BioShock, written by Richard Terrell (who, you may have noticed, is a man). But it is really not sitting right with me. His thesis is that BioShock depicts women as weak and men as strong. So I thought the rest of the article would try to show how BioShock upholds patriarchal values.
And it does, at first, but I don’t really agree with the analysis. He starts off talking about the Little Sisters. Obviously, everyone else has pointed out the sexist dichotomy of the Big Daddies and Little Sisters. But he states that when you play either good or evil, Little Sisters are commodified. I disagree with that, based on my friend’s* analysis that I wrote about over here: the entire point of the good path is to show that the Little Sisters are PEOPLE, not commodities; as Mighty Ponygirl states, you have to reject Randian philosophy and accept that they AREN’T resources for the taking in order to save them. And if you don’t, and you harvest them, you get the bad ending–you’re evil.
I’m also not totally sure I buy the argument about taking away the girls’ agency when you save them, since you are ignoring their resistance. These are very young girls we are talking about, not adult women, though I suppose your mileage may vary on this point.
The criticism of Tenenbaum is where the feminist analysis is really weak. Terrell describes how Tenenbaum is initially shown as logical, protective, and strong, saying that she is “a woman whose life style flies in the face of the patriarchal woman,” but then she “begins to artificially morph falling into the patriarchal gender role of women.” While I agree that Tenenbaum not shooting the player when zie harvests the first Little Sister (if that path is chosen, mind) when she had just shot a splicer for even trying to do the same is a bit of a plot-hole (though she could have known that the player was much more powerful than any splicer and could have feared getting killed, leaving the Little Sisters with no protection whatsoever), I don’t think that Tenenbaum morphs into a patriarchal woman. She doesn’t change, we just find out more about her, and as it turns out, she is rather complex (the post doesn’t touch on her background in a German World War II concentration camp). Just because we find out that she cares about the little girls doesn’t make her NOT a brilliant geneticist, and a Holocaust survivor, and everything else she is.
Terrell’s analysis is based on the idea that “logical = male = good / emotional = female = bad,” an association that is used and repeated by the author with no critical examination when he says that Tenenbaum defies patriarchy at first by being logical but succumbs to it by being emotional. I mean, should Tenenbaum have NOT been emotionally invested in the Little Sisters? I think that would have been entirely unrealistic, and even bizarre since in order to follow the good path, you must care (to some degree) about them yourself. In addition, an important concept of feminism is that logic and emotion are not exact opposites (example: it is logical for one to feel sad after one’s dog dies), the two qualities aren’t inherent to one gender or another, and they are both essential for all human beings. A feminist critique should take into account the fact that it is natural and human to be able to both reason and feel emotion, often at once.
Further, the author notes that Fontaine puts down Tenenbaum by calling her a “Mother Goose.” The author seems to forget that Fontaine is the villain of the game, so the player isn’t necessarily supposed to agree with him. I didn’t quite get his point here, but the Critical Distance post sums it up as “Dr. Tenenbaum’s redemption comes through an acquiescence to patriarchal ideas of motherhood.” But I don’t see what is specifically patriarchal about Tenenbaum’s maternal instincts. She has them, and that is enough to make her a tool of the patriarchy? (Should Tenenbaum, and women in general, NOT have maternal instincts in order to be feminist?) I would contend that Tenenbaum is actually a feminist mother in that she is a genius with a career AND a single mother figure! She is the head of her little non-traditional family, after all.
Tenenbaum is not an unproblematic character from a feminist perspective, but she is a lot more complex than the author of this post gives her credit for. The post also doesn’t mention the botanist, who is a woman and another genius; this gives the game at least two female geniuses, when most forms of entertainment rarely give us any.
I also take issue with this statement: “Throughout the rest of the game Tenenbaum guides the player through various tasks and objectives. She tells the player what to do, and the player does it. Simply by playing through the game, the player fulfils [sic] the typical patriarchal male role of a strong, proactive, decisive force.” How is the player proactive and decisive? I believe the player is actually reactive and obedient. The fiction supports me on this one: the entire point of the twist with Atlas, the line “A man chooses, a slave obeys,” is that the player has been doing what zie is told the entire time, without any true free will; zie is not a Randian genius but a cog in the machine. This is pretty much the entire point of the game and is, as others have written, a critique on the limitations of video games.
As my friend* pointed out to me, the game takes this critique even further by showing how the Little Sisters are conditioned to feel safe around and attached to the Big Daddies and negative toward women (Tenenbaum in particular). This social conditioning is something everyone goes through, and it affects (and to an extent controls) peoples’ thoughts an actions in a deep and subtle way. In feminist theory, patriarchy is a form of social conditioning that teaches people that there are certain traits that are inherent to men and women, that men are strong and logical and intelligent and women are weak and emotional, and so on and so on. In this sense, the game is actually agreeing with and explaining feminist theory.
The post goes on to describe the misogyny present in the game: the cartoons that cheerfully show violence against women, Dr Steinem and certain characters’ obsession with beauty. After several paragraphs describing these things in a negative tone, the post ends with: “[Rapture is] a place where women are forced to play in a man’s world according to his rules, and there’s nothing the player can do about it. And what’s worst of all, Rapture is a place that is like our own in many ways.”
… Right. At first I thought the author was criticizing the inclusion of the cartoons, the character of Diane McClintock, etc., but at the end he seems to understand that these things were included as criticism of the time period the game takes place in as well as the modern world. But doesn’t that undermine his thesis that the game isn’t feminist?
Even though the game may seem very problematic on the surface, overall I found it to have some deep feminist thought and themes behind it. It seems like Terrell couldn’t decide either way.
I would really like to hear from you guys about this one. Am I missing anything? I think part of the problem here is that Terrell looks at the game purely through a cursory understanding of feminist theory and I am coming at it as a practical feminist. (Another problem is that I use way too many parentheticals.) But a lot of you are probably more well-read about BioShock than I am, and I would like to hear more from that perspective.
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* The friend I keep referring to is Alex, who sometimes comments here (hi!). He’s a lot smarter than me (just ask about the Merchant King in Assassin’s Creed).
This post is not about video games.
It is also not a review of Fanboys. (Well, here’s my one-sentence review: Star Wars fans will appreciate it, and it certainly has its moments, but it’s clearly got Apatow’s dirty, homophobic-racist-misogynist fingerprints all over it.)
What this post is about: Zoe.
Zoe is the female “fanboy” from the movie, and she is played by the awesome Kristin Bell. She is also, in many ways, me: a female geek trying to fit in with the guys. In the movie, she bails the four main fanboys out of jail, then joins them on their journey to Skywalker Ranch. Later, it is revealed that she has harbored a crush on one of the guys (Windows), and she eventually admits as much, but only after Windows professes his love for her first. Aside from being yet another “schlubby guy gets the hot girl” story (thanks, Apatow), the romance subplot rang a bit too true for me: in one scene, Windows complains about his nervousness around women, and Zoe points out that he’s just fine around her. And then he makes a pivotal mistake by responding along the lines of, “But you’re not REALLY a girl–you’re one of the guys!” To which Zoe understandably storms off.
The “you’re not really a girl” line is one most female geeks are all too familiar with, whether they’ve heard it jokingly or straight (and Windows uses it in all seriousness). I used to find it funny, but after hearing it so much, it’s gotten quite stale, and it’s based on moronic and outdated stereotypes about how women can’t be nerds. YES, women and girls can enjoy video games, Star Wars, and/or D&D. We even use the internet. Get over it.
Moreover, that line can be deeply hurtful, as evidenced by Zoe’s reaction. It’s denying an integral part of her identity. She’s a nerd, but she’s also a woman. Women have to work very hard just to meet minimum expectations, and that one sentence completely undermines all that work, telling her she is not working hard enough or is inherently inadequate.
Furthermore, the other part of that devastating line, the “you’re one of the guys!” part, is a blatant lie. Zoe ISN’T treated as “one of the guys.” First of all, she endures endless sexual harassment from Hutch. This is passed off as some kind of silly thing he does; Zoe just rolls her eyes. She expositions that this is something he has been doing since they were in SIXTH GRADE. Considering these characters have been out of high school for some time, that is almost ten years, people. Secondly, no one thinks to take her on the road trip in the first place. Maybe she was left out for plot convenience, but no one even says anything like, “Hey, we should get Zoe before we take off and make all our dreams come true”? If she were really one of the guys, her name should have at least come up! But that’s the thing, isn’t it? A woman can never really be “one of the guys”–only an honorary one.
Now, it is painfully obvious when nerdy guys try to write cool female characters. Most of the time they are good at video games, will gleefully engage in nerd-arguments over comic book trivia, are jaw-droppingly hot, and are inexplicably head-over-heels for the protagonist (who stands in for the author and presumably the audience). Not to mention Zoe is the name uncreative people give to characters they want to seem offbeat and cool–I would know, half of my female characters from stories I wrote in middle school were named Zoe.
And yet I identified with this character so strongly… except for one thing that really bothered me: she repeatedly insults or teases her friends by calling them “girls” or “ladies” (and uses “gay” as a pejorative at one point). She IS a woman; why would she feel that her identity should be insulting?
A feeling that is probably familiar to many female geeks, especially if they don’t have geeky girlfriends, is of not identifying with other women. They may say things like, “Girls have way too much drama, I only hang out with guys!” (Sadly, I was there once. And honestly, people, guys have just as much drama as girls do.) This kind of person may try to fit in with the guys and show that she’s different from those other women by using “girls” as an insult. But that person would also take the “you’re not really a girl” line as a compliment, so clearly Zoe is not like that. It doesn’t fit with her character.
We have so few nerdy female characters to begin with, and they are almost always written by men. They come so close to being characters that speak to my experiences as a female geek, but there is always something off, and it always turns out that their only purpose is to be dream girlfriends for the presumed male audience (which, by the way: what is Zoe’s goal in life, other than to work at a comic book store and hook up with Windows? Unlike with Hutch and Eric, we never find out). What I want to see is female nerds telling their own stories about wild roadtrips to midnight game releases or wacky LARP hijinks. A girl can’t be entertained on The Guild alone!