Pick-up-and-play games–puzzle games, especially–do well on handheld consoles for this obvious reason: handhelds are generally most often played in short bursts, often while traveling or waiting for something. But is it possible to make an epic, story-heavy RPG, adventure, or action game on a handheld while designing for portability? Crisis Core on the PSP and The World Ends With You on the DS both attempt to deliver such an experience, and I’d like to examine how they do so, whether they succeed, and what level of portability is truly necessary.
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The World Ends with a Crisis: Story, Gameplay, and the Handheld Experience
Posted in Story-Gameplay Intersection, nintendo DS, psp by Alex Raymond on Saturday, October 4th, 2008 | 3 Comments »
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